PREDATOR and UNIVERSITY Esports team up to bring the best entertainment content to university students

  • UNIVERSITY Esports by PREDATOR will be the name under which the new 2024/25 season will kick off in Spain, Italy and France.
  • It is estimated that more than 3 billion people will be gamers in 2025 worldwide, who will be mostly Generation Z youth.

PREDATOR lands in the universities of Spain, Italy and France through UNIVERSITY Esports. Acer’s PC gaming brand will support the educational and technological project during the first split of the 2024/25 season, accompanying students through its involvement in the gaming, entertainment and geek culture sector, while showcasing the job opportunities offered by the emerging esports and video games industry.

The arrival of PREDATOR as the new naming of the project has been made official through the social media accounts of UNIVERSITY Esports Spain, Italy and France, as well as the brand itself. UNIVERSITY Esports by PREDATOR is now a reality: more than 300 universities from Spain, Italy and France are part of the largest global gaming, technology and education platform for university students around the world, which is already present in 26 countries on four continents and involves more than 100,000 students from 2,000 universities.

Karim Ouahioune, South Europe Marketing Director of ACER, says: Acer’s partnership with Intel and UNIVERSITY Esports is founded on our shared commitment to supporting the education and esports community at all levels, taking gameplay to new heights. Our latest Predator gaming laptops, powered by Intel Core 14th Gen processors, deliver powerful performance and incorporate AI-driven features that enhance the overall gaming experience.

According to Josh Williams, Global Director of UNIVERSITY Esports: “We are proud to be partnering with PREDATOR to deliver UNIVERSITY Esports. Working with such a prestigious brand helps us level up the project and further enable our goal of providing meaningful gaming experiences to students during their time at university. Thanks to the support from Predator we can unlock one of the most important experiences for university students by helping them to discover the career opportunities that the video games and esports industries can offer. This will help students to take their first steps working in one of the most important sectors within the creative industries.”

From now on, UNIVERSITY Esports by PREDATOR will be visible in all the competitions and activities organized, both in physical events and in their streaming broadcasts. In addition, the brand will also be present in the communications of both projects through social networks and on their websites.

Young people are gamers

University students, integrated within Generation Z, have an undeniable interest in gaming, which is positioned as one of the fastest growing forms of entertainment globally. According to different international studies, young people represent around one third of the world’s population and their influence on the industry is becoming important. It is estimated that more than 3 billion people will be gamers in 2025 worldwide.

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